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游戏新生也疯狂这样的SLG游戏是使用什么软件或者引擎开发的啊freshwomen

编程 eben 370浏览 0评论

从开发者官方的回答可以看出:

freshwomen第一季是用Daz Studio制作的

第二季改用了Blender

原文:

第一季在Steam上发布已经7个月了。为什么花了这么长时间才发布第二季第一集?

作为创作者,我们一直在努力改进。我们希望变得更好、更快、更有效。这是我们奥派的核心理念之一。所以当我们发布第一季时,我们正处于一个十字路口。 第一季是用Daz Studio制作的,它是一个足够体面的软件,但没有足够的能力让我们在技术层面上有更大的发展。一旦我们碰到了这个天花板,那就完了。它也没有大量的基本功能,特别是在处理动画的时候。 为了在艺术上和生产力上的发展,我们必须要改变。 所以我们决定转移到Blender,一旦我们消除了所有的技术障碍,它将允许我们成倍地增长。 首先,我们必须移植我们所有的资产。角色、服装、面部表情、环境,所有的东西都必须手动调整,以便在Blender上运行。 这需要两方面的努力:我们的艺术家必须学习如何在Blender中制作华丽的材料、着色器和角色,我们的程序员必须创建新的系统,使我们能够在服务器上以半自动的方式快速渲染这些图像。 我们还利用这段时间聘请了有才华和有能力的人,他们将能够把我们带到一个新的水平。因此,我们聘请了一位故事板人员、一位新的动画师、一位综合艺术家和一位专门研究皮肤着色器的外观设计师。这些新雇员帮助我们将我们的图形管道转变为令人惊叹的东西。 这需要大量的工作,但我们做到了另一面。我们成功地开发了一个惊人的视觉管道,我们对我们今天的图形感到非常自豪。由于很多人的努力,《新鲜女人》第二季将有令人难以置信的视觉效果。 而且,更好的是,我们仍然有成长和改进的空间。我们可以学习更多的知识,开发更多的技术,做出越来越漂亮的艺术,提高生产力。Blender会让我们不断改进,在今天和未来很长一段时间内,给你提供你应得的每一点质量。

It’s been 7 months since Season 1 released on Steam. Why did it take so long to release Season 2 Episode 1?

As creators, we’re always striving for improvement. We want to be better, faster, more effective. This is one of our core philosophies at Oppai-Man. So when we released Season 1, we we’re at a crossroads. Season 1 was made using Daz Studio, which is a decent enough software, but didn’t have enough for us to grow more on a technical level. Once we hit that ceiling, that was it. It also didn’t have a ton of basic functionalities, especially when dealing with animations. In order to grow, both artistically and in terms of productivity, we had to change. So we decided to move to Blender, which would allow us to grow exponentially once we took down all the technical barriers. First we had to port all of our assets. Characters, clothing, facial expressions, environments, everything had to be manually adapted so it would work on Blender. This took both fronts: our artists had to learn how to make gorgeous materials, shaders and characters in Blender, and our programmers had to create new systems that would allow us to render these images on our servers, in a semi-automated fashion and with fast render times. We also used this time to hire talented and capable people, who would be able to take us to the next level. So we hired a storyboarder, a new animator, a generalist artist and a lookdev who specialises in skin shaders. These new hires helped us transform our graphics pipeline into something amazing. It took a lot of work, but we made it to the other side. We managed to develop an amazing visual pipeline, and we’re very proud of the graphics we have today. Thanks to the efforts of a lot of people, Freshwomen Season 2 will have incredible visuals. And, better yet, we still have space to grow and improve. We can learn more, develop more tech, make art that is more and more beautiful, and improve productivity. Blender will allow us to improve constantly, and give you every bit of quality you deserve, today and long into the future.

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